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“opengl”
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cocos2d-iphone.org
cocos2d for iPhone
A 2d game engine for iPhone / iPad / iPod Touch that's fast, easy to use, free, and community supported
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fraps.com
FRAPS show fps, record video game movies, screen capture software
Fraps can show your frame rate in games! Fraps performs video capture, screen capture and can benchmark your fps! Supports both DirectX capture and OpenGL capture
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opengl.org
OpenGL - The Industry Standard for High Performance Graphics
OpenGL Developer Web Site
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ogre3d.org
OGRE ? Open Source 3D Graphics Engine
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khronos.org
The Khronos Group: Open Standards, Royalty Free, Dynamic Media Technologies
The Khronos Group is a member-funded consortium focused on the creation of royalty-free open standards for parallel computing, graphics and dynamic media on a wide variety of platforms and devices. Current APIs are OpenGL, OpenCL, OpenGL ES, OpenGL SC
More pages from the web
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plunk.org/~grantham
Brad Grantham's Home Page
Brad A. Grantham I work at ARM in the Media Products Division. My experience includes 3D graphics, both interactive and high-quality offline rendering, and Linux/UNIX-like systems as well as Windows. In particular, I have expertise in using OpenGL in applications and middleware, and in writing tests and benchmarks for OpenGL drivers in Windows and XFree86. My resume in PDF format is available for your review. This year, at Burning Man 2011, I'll be camping with the Karma Chickens. My
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duriansoftware.com/joe
Joe's Blog
Joe's blog About Me My name's Joe Groff. I play with computer graphics and programming languages in Portland, Oregon, USA. twitter @jckarter github jckarter My Friends Peter Keen Jonathan Leto Slava Pestov KS Sreeram The Summer Darlings An intro to modern OpenGL. Chapter 4: Rendering a Dynamic 3D Scene with Phong Shading updated July 15, 2010 08:06:09 PDT « Chapter 3 | Table of Contents At this point, we've seen the most important core parts of the OpenGL API and gotten a decent taste of
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bill.dudney.net/roller/objc
PrEV
PrEV Thoughts from a NeXTStep Guy on Cocoa Development Home | Core Image | Core Animation | WWDC | Core Data | OpenGL | iPhone | ObjC | Status | General | Leaving Apple Jul 01, 2011 by Bill Dudney As I tweeted a couple of weeks ago, I?m no longer at Apple. It was quite a difficult decision to leave, but as much as I love to help developers, as much fun as it was to plan WWDC, as cool as the evangelism team is, I wanted freedom to do my own thing. There is so much more to say here but it is
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georgwaechter.de/blog
Leckeres aus der IT-Welt
Leckeres aus der IT-Welt .NET, PHP, Software Engineering, Drupal und vieles mehr Schlagworte .NET Alltägliches Debugging DSL Frameworks Gendarme Grafikprogrammierung Hardware Java Lustig Mono Netzwerkprogrammierung OpenGL Performance PHP Scala Screencasts Software Engineering Softwarepatente Techtalk Tools Typo3 Ubuntu UML Visual Studio Web Seiten Downloads Impressum Kontakt Projekte Burning Forest Komponistenlexikon Memory Mystery Land Mystic Engine Trackplanner Trackplanner.IO Virtuelle
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16b.it/portfolio
Main : Neil Mendoza
Selected pieces of interactive stuff by Neil Mendoza
