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“opengl”

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  • plunk.org/~grantham

    Brad Grantham's Home Page

    Brad A. Grantham I work at ARM in the Media Products Division. My experience includes 3D graphics, both interactive and high-quality offline rendering, and Linux/UNIX-like systems as well as Windows. In particular, I have expertise in using OpenGL in applications and middleware, and in writing tests and benchmarks for OpenGL drivers in Windows and XFree86. My resume in PDF format is available for your review. This year, at Burning Man 2011, I'll be camping with the Karma Chickens. My

  • duriansoftware.com/joe

    Joe's Blog

    Joe's blog About Me My name's Joe Groff. I play with computer graphics and programming languages in Portland, Oregon, USA. twitter @jckarter github jckarter My Friends Peter Keen Jonathan Leto Slava Pestov KS Sreeram The Summer Darlings An intro to modern OpenGL. Chapter 4: Rendering a Dynamic 3D Scene with Phong Shading updated July 15, 2010 08:06:09 PDT « Chapter 3 | Table of Contents At this point, we've seen the most important core parts of the OpenGL API and gotten a decent taste of

  • bill.dudney.net/roller/objc

    PrEV

    PrEV Thoughts from a NeXTStep Guy on Cocoa Development Home | Core Image | Core Animation | WWDC | Core Data | OpenGL | iPhone | ObjC | Status | General | Leaving Apple Jul 01, 2011 by Bill Dudney As I tweeted a couple of weeks ago, I?m no longer at Apple. It was quite a difficult decision to leave, but as much as I love to help developers, as much fun as it was to plan WWDC, as cool as the evangelism team is, I wanted freedom to do my own thing. There is so much more to say here but it is

  • georgwaechter.de/blog

    Leckeres aus der IT-Welt

    Leckeres aus der IT-Welt .NET, PHP, Software Engineering, Drupal und vieles mehr Schlagworte .NET Alltägliches Debugging DSL Frameworks Gendarme Grafikprogrammierung Hardware Java Lustig Mono Netzwerkprogrammierung OpenGL Performance PHP Scala Screencasts Software Engineering Softwarepatente Techtalk Tools Typo3 Ubuntu UML Visual Studio Web Seiten Downloads Impressum Kontakt Projekte Burning Forest Komponistenlexikon Memory Mystery Land Mystic Engine Trackplanner Trackplanner.IO Virtuelle

  • 16b.it/portfolio

    Main : Neil Mendoza

    Selected pieces of interactive stuff by Neil Mendoza