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naramore.net/blog
The Blog of ElizabethN
Blog About Me The Ide(a)s of March March 15, 2011 10:39am 0 Comments Ides of March and writing Thanks to a kick in the ass from my buddy Chris Shiflett, I will be blogging more in March (and likely beyond). He brings up great points about how the shift in social interaction (through outlets like Twitter) has had a detrimental effect on blogs. Case in point: for those who have been in my Technical Writing 101 talks at various conferences, you know I'm a huge proponent of taking the time to
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moviemarketingmadness.com/blog
Movie Marketing Madness | Movie marketing news, reviews and opinion by Chris Thilk
Movie marketing news, reviews and opinion by Chris Thilk. Home Best of MMM About, Contact and Pitching Résumé Download MMM Friday September 2nd 2011 Hire These People For Your Social Media Needs Voce Communications SiteMeter Creative Commons Movie Marketing Madness by Chris Thilk is licensed under a Creative Commons Attribution-Share Alike 3.0 United States License.Based on a work at MMM. Quick Takes: 8/26/11 Written by Chris on 26 August 2011 Ben Fritz at the LA Times talks about a recent
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myles.eftos.id.au/blog
Bloggy Hell: Misguided rambings of Myles Eftos
Bloggy Hell: Misguided ramblings of a MadPilot. Myles Eftos talks about the Web and stuff
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sxsw.com/interactive
SXSW Interactive News | sxsw.com
Contact Press Advertising SXSW® Merch Buy A Badge Book a Room SXSW® 2012 Mobile Apps SXSW Facebook SXSW Twitter SXSW Youtube SXSW RSS Search this site: sxsw.com Interactive: March 9?13 Film: March 9?17 Music: March 13?18 sxsw.com Conference News Music Film Interactive Trade Shows Attend Schedule SXsocial NewsInteractive News TalksAbout Interactive Talks PanelPicker Keynotes 2012 Timeline Past Speakers CLE Bookstore AwardsAbout the Interactive Awards Categories Ceremony Enter FAQ
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jroller.com/LordFoom
FOOM! : Weblog
BLUEROBOT.COM FOOM! "I will return in darkness and be seen." All General Java Music Poetry Main | Next page » Thursday Dec 09, 2010 Upping the stakes in games of Ultimatum Recently I read Dan Ariely's "The Upside of Irrationality", and one of the experiments he talks about is the Ultimatum game. It's simple: There are 20 units of currency. One player decides on a split. The other player decides whether they both get to keep the money (as per the decided upon split), or
