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www.thecollectorgame.net
GrecGames LLC
Get the board game no one else has... Because I Created it. Your friends and family will have lots of fun playing this game. The Collector Game Home Page - A new board game on the market. Great for the whole family!!
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cadenhead.org/workbench
Workbench
Home | Comments | Books | Code | E-Mail | RSS Feed Villains & Vigilantes Creators Sue Game's PublisherAn epic battle is underway over one of the oldest super-hero roleplaying games, but sadly it won't be settled by muscle-bound men in tights. The creators of the game Villains & Vigilantes, Jeff Dee and Jack Herman, have filed a copyright infringement lawsuit against Scott Bizar, the longtime publisher of the game. The suit, filed July 27 in the U.S. District Court for the Middle
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lukewalker.org/blog
LukeWalker.org
LukeWalker.org RSS | About | Blog Gentrification: The Game is a hit! July 22nd, 2010 My friends Kate, David, Alex and I (collectively known as Atmosphere Industries) have been working for the last number of months on our latest game, Gentrification: The Game, and it seems we have a hit on our hands! After a fun test-run in Toronto, we took the game to Come Out & Play in Brooklyn, where we took home two big awards: Best use of tech & Best in fest! We were subsequently invited to Hide
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rhonabwy.com/wp
Rhonabwy | Mac, iOS, DevOps, and daily life in Seattle
Rhonabwy Mac, iOS, DevOps, and daily life in Seattle Skip to content HomeAbout Joe Heck ? Older posts Making a board game Posted on August 21, 2011 by Joe It?s been too long, so I?m diving back into IOS development and making a board game. I have a test app (not even close to the final thing) for working out the UI pieces of the game that I just got to a reasonable baseline (i.e. it builds, runs on iPhone and iPad, and can be OTA updated with TestFlight). The game is Hnefatafl
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buildcontext.com/blog
Blog Archive < blog :: buildcontext the personal blog of Ben Hedrington
Home About Blog Buildcontext : Blog Latest Post Recent Posts All Past Posts On balance, what games creators and startups know that big teams often miss. I was talking to some game developers the other day about what it takes to build a good game we talked design, platforms, social, technology approaches, monetization and the hot buzzword heavy world of game mechanics... they gave me thoughts on how long a game takes and what it costs to build but then, surprisingly to me, we got to the meat of
