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edcarlson.com/blog
EdCarlson.com - That's right, it's a blog
EdCarlson.com That's right, it's a blog. About search skip to content ? Home Computer DIY General Life News School Technology Video Dual LED strobe with 555 and 4017 by Ed Carlson on Dec.31, 2010, under DIY, Technology Inspired by a new soldering iron and a surplus of orange LEDs, I decided that I wanted to build an LED flasher circuit. We?ve all seen two LEDs flash in an alternating pattern, but what about something a little more interesting? Oddly enough I found my
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triadanet.com/blog
Blogs - Triada Networks - Small Business Computer Support - Northern New Jersey
Skip to main content Home.About.Why Us.Services.Flat Rate IT ServicesManaged ServicesVendor ManagementData ProtectionVoice SystemsWebsite ServicesProfessional ServicesTestimonials.Blog.Contact. 201-297-7778190 Veterans DriveNorthvale, NJ 07647 You are hereHome Hurricane Irene, Lessons Learned Submitted by Raffi Jamgotchian on Mon, 08/29/2011 - 12:00 Read more about Hurricane Irene, Lessons Learned Raffi Jamgotchian's blog Comments Hurricane Irene Heading Our Way Are You Prepared
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qsl.net/wb8rcr
WB8RCR's Really Great Web Site
Ham Shack Computer Y2K Preparedness
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brighthub.com/video-games/pc.aspx
PC Gaming Tips, Computer Game Reviews, Walkthroughs, Strategy Guides, and Other Helpful Articles
The PC Gaming channel at Bright Hub offers in-depth articles and expert content on PC games. You?ll find PC game reviews, how-to's and strategy guides, game walk-throughs, graphics card help, a beginners guide to PC Gaming and more at BrightHub.com
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duriansoftware.com/joe
Joe's Blog
Joe's blog About Me My name's Joe Groff. I play with computer graphics and programming languages in Portland, Oregon, USA. twitter @jckarter github jckarter My Friends Peter Keen Jonathan Leto Slava Pestov KS Sreeram The Summer Darlings An intro to modern OpenGL. Chapter 4: Rendering a Dynamic 3D Scene with Phong Shading updated July 15, 2010 08:06:09 PDT « Chapter 3 | Table of Contents At this point, we've seen the most important core parts of the OpenGL API and gotten a decent taste of
